MSc Thesis in Interaction Design
 
 
Joining Bits and Pieces - How to make Entirely New Board Games using Embedded Computer Technology

Sus Lundgren
 
 
 

Abstract

The aim of this thesis is to explore how to join the social activity and fun of a board game, with computers' possibility to add simultaneous and continuous action, and sensors' abilities to detect changes in their environment. Thus the aim is to enrich board games, using ubiquitous computing and interaction design as a way to achieve this. In practice this means identifying new features - so-called mechanics - that rely on embedded technology. The thesis should appeal to game designers that want to explore a new design space, and to interaction designers that would like to know more about the design of board games and how board gaming could be related to the field of ubiquitous computing.

In addition to extensive background research on electrical components, game mechanics and game design, two board games using ubiquitous computing have been designed, though not fully realized, using methods and approaches such as participatory design, user studies, Wizard of Oz-prototyping and bodystorming. The aim was to explore the possibilities of ubiquitous computing combined with board games, and the outcome is a set of entirely new mechanics that can be used when designing such games.

Conclusions are that when designing board games, and mechanics for board games, one can benefit a lot from the use of sensors, microprocessors and other components normally used in ubiquitous computing, but that such games are more vulnerable and - at the time being - more expensive than ordinary board games. They also require thorough interaction design. Some of the strengths when computer-augmenting a board game is that information can be made more visible, the components in the game may interact and react, thus being active, and that resources in the game can be linked and computed in multiple ways. Information may also be kept secret from all or some players. This all adds up to richer possibilities when designing a future board game.  
 

Keywords

Board games, mechanics, ubiquitous computing, sensor technology, interaction design, embedded technology, embedded systems, games, The Hatchery, The MarbleGame.

Complete Thesis as PDF

 
 

List of Master Theses in Interaction Design

 

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